By Phil Brucato, Roger Gaudreau, Jaymi Wiley, Jennifer Clodius, Jesse Heinig, S. John Ross
Welcome to the Web
Things swap quickly in our on-line world. Years in the past, this dwelling size was once the playground of an elite few. notwithstanding, the acceleration of the net, the unfold of cyber-culture and the nice Crash of '97 (you suggest you haven't heard of it? Where've you been?) have shaken this "frontier" to its Otherworldly foundations. Here's your probability to take a tour.
There is going the Neighborhood
This revised, ransacked and punctiliously redone examine Mage's our on-line world stands by itself, no longer in basic terms as a moment version, yet as an all-new examine the true net. This ebook explores the geographical regions, humans and powers of the net, and offers all-new ideas for digital magick. The Ascension conflict keeps, even in our on-line world.
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The interesting global of the Pathfinder experience Paths comes alive during this tremendous full-color hardcover tome primed up and able to opt for your new d20 crusade! special sections on greater than forty international locations - from the barbaric frontiers of Varisia to the devil-tainted towns of Cheliax to the frigid carry of the titanic Lords - offer a whole photograph of the realm of Golarion, with new ideas, new magic and spells, unique descriptions of greater than 30 gods and their religions, and a beautiful poster map detailing the full crusade surroundings.
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Additional info for Digital Web 2.0 (Mage: The Ascension)
I'm sure I'll run into each of you again here and there. Until then, remember to back up your data, keep your eye out for the Technocracy, and don't expect decent conversation from a Digital Doll. ] On this particular expedition, we shall travel to a vast, desolate, white expanse stretching onward to the horizon in all directions... a place where you could gain nothing or lose everything and no one would ever know. — Cacophony Society newsletter, advertising Burning Man 1990 as "Zone Trip #4" If you don't know how to get "there," you'll never see it, or understand it.
0, the virtual reality we're building in the Web. The Great Crash threw a monkeywrench into the works, but we're getting things back online as fast as we can, so we can be ready when the big day comes. In the meantime, though, there's a lot of cool stuff to do in the Web, and a lot of whacked out shit to see. You want to explore Mount Fiji? Somebody's formatted a sector to look like it. You want to feel what it's like to fly ? Visit a Constraint Realm where everybody's a bird. You can see and explore *anything* in the Web, 'cause the shape of the world here is limited only by the imaginations of those who mold it.
Your gender (or lack thereof) has a remarkably small impact — unless you want it to, o'course. What does matter is your cleverness. How well you fit into your community. Your willingness to invest some time and energy into maintaining your online home or homes. Friendliness, wit, a willingness to exchange information — these are the attributes that matter online. A cool-looking icon is just the beginning. A skweeb is a skweeb. Like meat communities, online communities begin when folks find a reason to band together.
Digital Web 2.0 (Mage: The Ascension) by Phil Brucato, Roger Gaudreau, Jaymi Wiley, Jennifer Clodius, Jesse Heinig, S. John Ross