Download e-book for iPad: Cypher Collection 1 by Bruce R. Cordell, Monte Cook

By Bruce R. Cordell, Monte Cook

Cyphers are one-use, cobbled-together bits of expertise that characters often observe and use. Many teams will burn via cyphers particularly fast, so the addition of 50 new cyphers is a welcome solution to boost a Numenera crusade with attention-grabbing skills for avid gamers and new principles to make tales enjoyable and interesting.

In this PDF assortment, you’ll locate fifty specific cyphers that may be additional into any crusade whilst a brand new cypher is required.

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Extra resources for Cypher Collection 1

Sample text

Sometimes, of course, the party has a reasonable idea what the adventure is and still decides to avoid it. In these cases, it’s sometimes best to subtly make the adventure more and more compelling until of course the players decide to go after the big treasure hoard guarded by their arch-nemesis—they’ve finally learned his weakness, and they only have a few days to exploit it! That’s a bit of a hard sell, but notice three things about the example. First, it involves a pre-established nemesis; by tying the adventure into the PCs’ goals as characters, you’ve made the same basic adventure seem far more appealing.

Random results are determined by playing pick-a-number or rock-paperscissors. The appeal of roleplaying games is the shared experience of storytelling (whether the story is an epic quest or a monster bash), and humans have been telling stories together for thousands of years just with their minds and voices. Each gaming group is different; some like all the bells and whistles, some prefer simplicity and abstraction, and many fall somewhere in between. Just as the sort of campaign each group prefers is different, how they choose to play that campaign can vary from group to group or game to game.

The important thing to remember is that the music should support Just as effective (and less dramatic) is removing distractions directly. You’re the GM—it’s okay to tell players at the start of the game to put away the game system or music, cell phone or laptop. And it’s also okay to tell them right at the start of the session that if they’re not paying attention when it’s their character’s turn, you’ll skip them that round. That usually does the trick, but if the carrot works better than the stick, you could also give additional XP to the players who are most engaged and prepared when it’s their turn.

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Cypher Collection 1 by Bruce R. Cordell, Monte Cook


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