Get Creatures of Middle Earth (MERP ICE #8005) PDF

By Peter C. Fenlon Jr., Ruth S. Pitt, Jeff O'Hare

ISBN-10: 1558060197

ISBN-13: 9781558060197


In a fable position taking part in video game, you turn into a primary personality in an experience you create. With Creatures of Middle-earth you could upload the creatures from J.R.R. Tolkien's THE HOBBIT and THE LORD OF THE earrings for your myth online game. listed below are Endor's strongest creatures, the well-known and notorious beasts and monsters who impact the historical past of Middle-earth. Summon them so as to add drama and probability on your video game.

How do you want to duel Smaug the Dragon or hunt a Kraken within the tough Southern Seas? may possibly you outrace a Fell Beast or vanquish an undead Barrow-wight? have you attempted to tame a wild Kine or elude a hungry pack of Wargs?

This quantity describes the animals and monsters in Tolkien's international. every one species has a basic background and a personality word list that alphabetically lists significant participants. those beings are defined when it comes to visual appeal, motivation, features, and historical past. online game information for the MERP and Rolemaster video game structures also are incorporated. those stats should be simply switched over to such a lot significant FRP structures.

Inside you'll locate:

Animals - every thing from nice Eagles and Mearas of Rohan to the lowly Neekerbreekers

Flying Beasts
Crawling Beasts
Swimming Beasts
Monsters - starting from fiery Dragons to pitiless Wargs

Animate crops
Flying Monsters
Giant Races
Water Monsters

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Additional info for Creatures of Middle Earth (MERP ICE #8005)

Example text

Spirits that later break these oaths and prove disloyal are hunted relentlessly and destroyed for their treachery. As Soldiers of a Heavenly deity, it is the lodge’s duty to do no less. It is common for spirits in Endless Moon territory to be cowed and fearful, wary of breaking their promises for fear that the werewolves will judge them ignoble and traitorous. Often the Shadow has all the ambience of a meat locker in a Mafia hideout. The Shadow is clean of taint — often eerily so — because the spirits fear to sully it.

All was well. The decommission and inevitable disuse of the highway, however, set the Shadow’s tenuous balance on a path to decay. The road’s prosperity was falling away piece by piece, and with it came the madness of spirits. The breaking of the highway lead to the breaking of Mother Road — her spirit split into many personalities, some lazy and fickle, others wild with wrath. The Forsaken found their job a thousand times harder than it had been when the road was healthy, but their pride stopped them from banding together and mending what was broken.

The road’s prosperity was falling away piece by piece, and with it came the madness of spirits. The breaking of the highway lead to the breaking of Mother Road — her spirit split into many personalities, some lazy and fickle, others wild with wrath. The Forsaken found their job a thousand times harder than it had been when the road was healthy, but their pride stopped them from banding together and mending what was broken. Instead of stopping the decline of the highway and attempting to foster growth within the Shadow, the gangs pointed fingers at one another, looking for blame.

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Creatures of Middle Earth (MERP ICE #8005) by Peter C. Fenlon Jr., Ruth S. Pitt, Jeff O'Hare

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