Download PDF by Skip Williams, Ari Marmell: Complete Mage: A Player's Guide to All Things Arcane

By Skip Williams, Ari Marmell

ISBN-10: 0786939370

ISBN-13: 9780786939374

Complete Mage
A Player’s advisor to All issues Arcane

Skip Williams Penny Williams
Ari Marmell Kolja Raven Liquette

Arcane energy at Your Fingertips

Every sentient creature is born with a few strength to paintings magic. in spite of the fact that, real mastery of arcane magic calls for ability, perform, and gear past the succeed in of universal folk–specifically, the facility to harness uncooked magic and form it right into a wanted impact. you're between these talented few who've realized to channel arcane magic, shaping it to serve your artistic or damaging whims.

This D&D® complement is meant for gamers and Dungeon Masters. as well as offering the definitive treatise on arcane magic, it expands the nature thoughts on hand to clients of arcane magic, together with bards, sorcerers, wizards, assassins, warlocks, and wu jen. Herein you’ll locate never-before-seen status sessions, spells and invocations, magic goods, alchemical goods, background feats, and reserve feats (a new form of feat that delivers specific skills to those that stay charged with magical power). replacement category beneficial properties provide different personality classes–from the barbarian to the rogue–a little style of what it’s wish to be an arcanist with out sacrificing their center identities.

For use with those Dungeons & Dragons® middle books
Player’s Handbook™ Dungeon Master’s Guide™ Monster Manual™

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Extra info for Complete Mage: A Player's Guide to All Things Arcane (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)

Sample text

Prerequisite: Spell Focus (necromancy) or necromancer level 1st. Benefit: Any foe required to save against a necromancy spell you cast is shaken for 1 round, regardless of the result of the save. This mind-affecting fear ability does not stack with any other fear effect (it can't make a foe worse than shaken). Special: A necromancer can select this feat as a wizard bonus feat. Prerequisite: Non-good alignment. Benefit: You gain a +4 bonus on Fortitude saving throws against poison. You also gain a +1 bonus on saving throws against spells or other effects produced by good creatures.

Sleep wipes my mental parchment clean. When I awake, a focus for a while. I cast off the details left over from my dreams and set my thoughts in order, just like a scribe The traditional monk seeks balance in body, mind, and soul, and through this equilibrium gains various combat talents. A monk who learns the secret of the soulwarp strike masters an arcane talent of necromancy that infects her enemy's ki, producing an effect akin to terrible sickness. Class: Monk. Level: 1st. Special R e q u i r e m e n t : Knowledge (arcana) 1 rank.

She retains the secondary benefit of the feat, however. Only actual spells or spell slots allow the character to use the primary benefit of a reserve feat. Spell-like abilities, supernatural abilities, and extraordinary abilities—even if they mimic or duplicate an appropriate spell—do not qualify. Spells that do not have a descriptor until cast (such as the summon monster spells) can't be used to gain the primary benefit of a reserve feat. A spellcaster can key two or more reserve feats off a single spell.

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Complete Mage: A Player's Guide to All Things Arcane (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) by Skip Williams, Ari Marmell


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