Download PDF by Skip Williams, Ari Marmell: Complete Mage: A Player's Guide to All Things Arcane

By Skip Williams, Ari Marmell

ISBN-10: 0786939370

ISBN-13: 9780786939374

Complete Mage
A Player’s advisor to All issues Arcane

Skip Williams Penny Williams
Ari Marmell Kolja Raven Liquette

Arcane energy at Your Fingertips

Every sentient creature is born with a few strength to paintings magic. in spite of the fact that, real mastery of arcane magic calls for ability, perform, and gear past the succeed in of universal folk–specifically, the facility to harness uncooked magic and form it right into a wanted impact. you're between these talented few who've realized to channel arcane magic, shaping it to serve your artistic or damaging whims.

This D&D® complement is meant for gamers and Dungeon Masters. as well as offering the definitive treatise on arcane magic, it expands the nature thoughts on hand to clients of arcane magic, together with bards, sorcerers, wizards, assassins, warlocks, and wu jen. Herein you’ll locate never-before-seen status sessions, spells and invocations, magic goods, alchemical goods, background feats, and reserve feats (a new form of feat that delivers specific skills to those that stay charged with magical power). replacement category beneficial properties provide different personality classes–from the barbarian to the rogue–a little style of what it’s wish to be an arcanist with out sacrificing their center identities.

For use with those Dungeons & Dragons® middle books
Player’s Handbook™ Dungeon Master’s Guide™ Monster Manual™

Show description

Read Online or Download Complete Mage: A Player's Guide to All Things Arcane (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) PDF

Best role-playing games books

Get Pathfinder Chronicles: Campaign Setting PDF

The interesting international of the Pathfinder event Paths comes alive during this immense full-color hardcover tome primed up and able to opt for your new d20 crusade! targeted sections on greater than forty countries - from the barbaric frontiers of Varisia to the devil-tainted towns of Cheliax to the frigid carry of the titanic Lords - supply a whole photograph of the area of Golarion, with new ideas, new magic and spells, exact descriptions of greater than 30 gods and their religions, and a beautiful poster map detailing the whole crusade atmosphere.

Matthew Grau, Fraser McKay, Jonni Emrich's Vade Mecum: The CthulhuTech Companion PDF

The final battle Continues

Foes with out. Foes inside of. it appears security is simply an phantasm in 2085. Congregations of useless religions paintings their evil at the international. Armies of monsters and alien creatures carry loss of life and horror. Hidden cults bite away on the innards of the hot Earth executive, secretly destroying us from within.

This is the Aeon conflict. And it’s greater than simply one book.

Explore society as one of many forbidden Human-Nazzadi xenomixed lovechildren. Be a stranger on your personal land as an otherworldly White. struggle the hidden enemies inside society as an agent of the Federal safety Bureau. Abuse stunning energy policing arcane crimes as an agent of the workplace of inner safeguard. convey the facility of the cosmos to endure with simply the ability of your personal brain . .. or lose your self to it.

Nowhere else will you discover a surroundings like this.

Inside this ebook you are going to find:
A carrying on with certain exploration of the Aeon battle, together with the xenomixed offspring of Human-Nazzadi unions, the cult-hunting Federal safeguard Bureau, the questionably heroic worldwide Intelligence business enterprise, and the police of the arcane underground – the scary place of work of inner Security.
Seven items of provocative brief fiction to aid painting the texture of the setting.
Optional principles for the cutting edge Framewerk method, together with hit destinations, everlasting accidents, scuffling with types, and enjoying card-based attempt resolution.
New strategies to play a xenomixed Human-Nazzadi lovechild or one of many Whites - infrequent and strange otherworldly Human-Nazzadi offspring.
The choice to play as considered one of 5 new professions, together with Ashcroft origin Advisors, who suggest approximately each point of presidency because the strength in the back of the throne, Para-Psychics, who intuitively command the could of the universe, and Zoners, who've unwillingly sacrificed their sanity for awesome entry to power.
A distinct psychic skill method, simulating the remarkable and occasionally uncontrollable energy of intuitive cosmic channeling, together with dozen para-psychic powers.
Two dozen new magical rituals, together with a brand new approach for desires and dreaming magic.
More than 20 new machines of loss of life, together with aquatic mecha for underseas battles.
Four new Tagers, together with the aquatic Echo and the lethal Vampire.
More than a dozen new unspeakable horrors, together with the choice to painting corpse-eating ghouls as Characters.
Story starters, to begin off federal agent tales at once, in addition to hooks for any game.

This e-book is intended for use with the CthulhuTech storytelling video game and calls for the middle Book.

This publication is meant for mature readers. It includes darkish and traumatic content material and pictures. Reader discretion is suggested.

Download PDF by Scott Cohen, Steven Michael DiPesa: Blood Treachery (Mage: The Ascension)

Awash in Blood

Centuries in the past, residence Tremere splintered from the Order of Hermes to turn into a cabal of vampire warlocks. the 2 proven an uneasy truce beforehand. desirous to reclaim its background, the Order of Hermes proclaims warfare on its errant family members, whereas the vampires desire to capture the mages with their blood sorcery, ensnaring wizards into the Jyhad. Is it the tip for either or the start of an unholy alliance?

Immortality's Price

Long have mages recognized that vampires have energy. Now the Traditions visit battle opposed to the undead during this 12 months of Revelations publication. discover principles for ghoul and revenant mages, and inspect the unique improvement of condominium Tremere and its mystery expatriates within the Orders residence Tytalus. Unearth the key magic fueled via the Curse of Caine, and the results of bold to warfare opposed to the undead.

Get The '00s (Designers & Dragons, Volume 4) PDF

Every thing YOU’VE desired to learn about THE ORIGINS OF ROLEPLAYING video games. ..

Designers & Dragons: The ’00s is a entire photograph of the hot resurgence of the RPG undefined. the ultimate and such a lot up-to-date e-book in a 4 quantity sequence, we’ve additional tens of hundreds of thousands of latest phrases and insider information to this quantity on my own. Take an inside of examine d20 businesses, watch the expansion of recent titans like Paizo Publishing, and know about the expansion of indie presses like Evil Hat Productions. despite your gaming historical past, Shannon Appelcline’s meticulously researched background won’t disappoint.

In this quantity, you’ll find:
A foreword via Lisa Stevens, founding father of Paizo Publishing
Profiles for twenty-five 2000s gaming businesses together with Paizo Publishing, eco-friendly Ronin, Mongoose Publishing, and yes—Evil Hat
The within scoop in the back of video games like Pathfinder, Freeport, destiny, and GUMSHOE
Ten stuff you will possibly not find out about roleplaying within the ’00s
An wide bibliography and index

Extra info for Complete Mage: A Player's Guide to All Things Arcane (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)

Sample text

Prerequisite: Spell Focus (necromancy) or necromancer level 1st. Benefit: Any foe required to save against a necromancy spell you cast is shaken for 1 round, regardless of the result of the save. This mind-affecting fear ability does not stack with any other fear effect (it can't make a foe worse than shaken). Special: A necromancer can select this feat as a wizard bonus feat. Prerequisite: Non-good alignment. Benefit: You gain a +4 bonus on Fortitude saving throws against poison. You also gain a +1 bonus on saving throws against spells or other effects produced by good creatures.

Sleep wipes my mental parchment clean. When I awake, a focus for a while. I cast off the details left over from my dreams and set my thoughts in order, just like a scribe The traditional monk seeks balance in body, mind, and soul, and through this equilibrium gains various combat talents. A monk who learns the secret of the soulwarp strike masters an arcane talent of necromancy that infects her enemy's ki, producing an effect akin to terrible sickness. Class: Monk. Level: 1st. Special R e q u i r e m e n t : Knowledge (arcana) 1 rank.

She retains the secondary benefit of the feat, however. Only actual spells or spell slots allow the character to use the primary benefit of a reserve feat. Spell-like abilities, supernatural abilities, and extraordinary abilities—even if they mimic or duplicate an appropriate spell—do not qualify. Spells that do not have a descriptor until cast (such as the summon monster spells) can't be used to gain the primary benefit of a reserve feat. A spellcaster can key two or more reserve feats off a single spell.

Download PDF sample

Complete Mage: A Player's Guide to All Things Arcane (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) by Skip Williams, Ari Marmell

by Ronald

Rated 4.43 of 5 – based on 20 votes