By David Noonan
The main certain source ever published on gaining access to divine energy and divine desire within the D&D world.
Complete Divine offers Dungeons & Dragons® avid gamers with an in-depth examine tips on how to achieve the prefer of the gods and use that strength to a character's virtue. there's a rundown of latest gods within the D&D pantheon, as well as new feats, spells, status periods, and magic goods. additionally, this identify provides new and revised base periods to a player's personality offerings, and clerics specifically are supplied with many new and up to date spell domain names and spells.
This name additionally encompasses a wealth of fabric for non-cleric characters, so the guidelines and information supplied will support all classification forms, together with these periods no longer more often than not linked to garnering divine power.
Read Online or Download Complete Divine: A Player's Guide to Divine Magic for all Classes (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement) PDF
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Additional info for Complete Divine: A Player's Guide to Divine Magic for all Classes (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement)
Feat: Weapon Focus (in chosen deity’s favored weapon). DIVINE CRUSADER CLASS SKILLS The divine crusader’s class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Knowledge (religion) (Int), Ride (Dex), and Swim (Str). See Chapter 4 of the Player’s Handbook for skill descriptions. Skill Points at Each Level: 2 + Int modiﬁer. Illus. by R. Spencer The divine crusader embodies devotion and dedication to a chosen deity.
Inspire competence lasts for up to 20 rounds. Inspire Courage (Su): Allies (including the bard) who can hear Orellen receive a +1 morale bonus on saves against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls. The effect lasts for 5 rounds after the ally can no longer hear Orellen. Fast Talk (Ex): Orellen may make a rushed Diplomacy check as a full-round action at only a –5 penalty. Great Orator: Orellen can use the great orator special ability three times per day.
Skill Points at Each Level: 4 + Int modiﬁer. CLASS FEATURES All of the following are class features of the geomancer prestige class. Weapon and Armor Proficiency: Geomancers gain no weapon or armor proﬁciencies. Spells per Day/Spells Known: At each geomancer level, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in a spellcasting class to which he belonged before adding the prestige class. He does not, however, gain any other beneﬁt a character of that class would have gained (additional wild shape options, metamagic or item creation feats, or the like).
Complete Divine: A Player's Guide to Divine Magic for all Classes (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement) by David Noonan