Call of Cthulhu (7th Edition) by Sandy Petersen, Lynn Willis, Mike Mason, Paul Fricker PDF

By Sandy Petersen, Lynn Willis, Mike Mason, Paul Fricker

ISBN-10: 1568824300

ISBN-13: 9781568824307

Name of Cthulhu is a tabletop roleplaying video game established upon the worlds of H. P. Lovecraft. it's a online game of secrets and techniques, mysteries, and horror. enjoying the position of steadfast investigators, you go back and forth to unusual and hazardous areas, discover foul plots, and stand opposed to the terrors of the Cthulhu Mythos. You come upon sanity-blasting entities, monsters, and insane cultists. inside of unusual and forgotten tomes of lore you find revelations that guy used to be no longer intended to grasp. You and your partners may actually make a decision the destiny of the world.

This booklet, the Keeper Rulebook, includes the center ideas, historical past, assistance, spells, and monsters of the sport. it truly is meant to be used by way of the Keeper of Arcane Lore (the Keeper) — that participant who will current the journey to the opposite gamers. you want to have at the very least one reproduction of this e-book to play name of Cthulhu. the opposite gamers, the Investigators, must have a number of copies of the Investigator instruction manual, containing increased principles for personality construction, talents, occupations, gear, and extra.

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Extra resources for Call of Cthulhu (7th Edition)

Example text

EDU (Education): Roll 2D6+6 and multiply by 5 to generate an Education characteristic. Investigators with higher Dexterity scores are quicker, nimbler and more physically flexible. A DEX roll might be made to grab a support to keep from falling, to move faster than an opponent, or to accomplish some delicate task. An investigator with zero DEX is uncoordinated and unable to perform physical tasks. In combat, the character with the highest DEX acts first (see Chapter 6: Combat). Education is a measure of the formal and factual knowledge possessed by the investigator, as well as indicating the time the investigator has spent in full-time education.

At the end of this chapter you’ll also find some alternative methods for creating investigators, as well as a two-page spread that provides a handy summary for quick reference. G Step One: Generate Characteristics G Step Two: Determine Occupation G Step Three: Decide Skills and allocate Skill Points G Step Four: Create a backstory G Step Five: Equip investigator Step 1: Generate Characteristics A characteristic is one of eight numbers that create the foundations for an investigator. In the game, each characteristic represents an aspect of an investigator—intelligence, dexterity, and so on.

0: Enfeebled mind, no willpower, no magical potential. 15: Weak-willed, easily dominated by those with a greater intellect or willpower. 50: Average human. 90: Strong willed, driven, a high potential to connect with the unseen and magical. 100: Iron will, strong connection to the spiritual ‘realm’ or unseen world. g. Yig, see Chapter 14: Monsters, Beasts and Alien Gods). g. Great Cthulhu, see Chapter 14: Monsters, Beasts and Alien Gods). Note: Human POW can exceed 100, but this is exceptional. Dexterity 0: Unable to move without assistance.

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