By Benjamin Baugh
Greater Bads is a sourcebook for the multi-Ennie Award-nominated roleplaying online game Monsters and different infantile issues. larger Bads is written by means of Monsters writer Benjamin Baugh and illustrated by means of Robert Mansperger.
Bigger Bads introduces rather great monsters to the sport, besides enjoyable new principles suggestions, new suggestions for “weird kids” with their very own vast powers, a brand new crusade environment, and a ton (actually, loads of lots) of latest antagonists.
Bigger Bads positive factors . . .
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The fascinating global of the Pathfinder event Paths comes alive during this enormous full-color hardcover tome primed up and able to opt for your new d20 crusade! unique sections on greater than forty countries - from the barbaric frontiers of Varisia to the devil-tainted towns of Cheliax to the frigid carry of the monstrous Lords - offer an entire photo of the area of Golarion, with new ideas, new magic and spells, certain descriptions of greater than 30 gods and their religions, and a stunning poster map detailing the complete crusade environment.
The final struggle Continues
Foes with out. Foes inside. it sounds as if security is simply an phantasm in 2085. Congregations of lifeless religions paintings their evil at the global. Armies of monsters and alien creatures carry dying and horror. Hidden cults bite away on the innards of the hot Earth govt, secretly destroying us from within.
This is the Aeon struggle. And it’s higher than simply one book.
Explore society as one of many forbidden Human-Nazzadi xenomixed lovechildren. Be a stranger on your personal land as an otherworldly White. struggle the hidden enemies inside society as an agent of the Federal protection Bureau. Abuse surprising strength policing arcane crimes as an agent of the workplace of inner protection. carry the facility of the cosmos to endure with simply the ability of your personal brain . .. or lose your self to it.
Nowhere else will you discover a atmosphere like this.
Inside this e-book you are going to find:
A carrying on with exact exploration of the Aeon warfare, together with the xenomixed offspring of Human-Nazzadi unions, the cult-hunting Federal protection Bureau, the questionably heroic international Intelligence corporation, and the police of the arcane underground – the scary workplace of inner Security.
Seven items of provocative brief fiction to assist painting the texture of the setting.
Optional ideas for the leading edge Framewerk approach, together with hit destinations, everlasting accidents, scuffling with types, and enjoying card-based attempt resolution.
New suggestions to play a xenomixed Human-Nazzadi lovechild or one of many Whites - infrequent and weird otherworldly Human-Nazzadi offspring.
The choice to play as considered one of 5 new professions, together with Ashcroft starting place Advisors, who propose approximately each point of presidency because the energy at the back of the throne, Para-Psychics, who intuitively command the may of the universe, and Zoners, who've unwillingly sacrificed their sanity for terrific entry to power.
A specified psychic skill process, simulating the extraordinary and infrequently uncontrollable strength of intuitive cosmic channeling, together with dozen para-psychic powers.
Two dozen new magical rituals, together with a brand new approach for desires and dreaming magic.
More than 20 new machines of loss of life, together with aquatic mecha for underseas battles.
Four new Tagers, together with the aquatic Echo and the lethal Vampire.
More than a dozen new unspeakable horrors, together with the choice to painting corpse-eating ghouls as Characters.
Story starters, to begin off federal agent tales at once, in addition to hooks for any game.
This publication is intended for use with the CthulhuTech storytelling online game and calls for the middle Book.
This publication is meant for mature readers. It comprises darkish and nerve-racking content material and pictures. Reader discretion is suggested.
Awash in Blood
Centuries in the past, condo Tremere splintered from the Order of Hermes to turn into a cabal of vampire warlocks. the 2 tested an uneasy truce before. eager to reclaim its history, the Order of Hermes broadcasts battle on its errant family members, whereas the vampires wish to seize the mages with their blood sorcery, ensnaring wizards into the Jyhad. Is it the top for either or the start of an unholy alliance?
Long have mages recognized that vampires have energy. Now the Traditions visit conflict opposed to the undead during this yr of Revelations publication. discover principles for ghoul and revenant mages, and investigate the unique improvement of residence Tremere and its mystery expatriates within the Orders residence Tytalus. Unearth the key magic fueled by way of the Curse of Caine, and the results of bold to warfare opposed to the undead.
Every thing YOU’VE desired to learn about THE ORIGINS OF ROLEPLAYING video games. ..
Designers & Dragons: The ’00s is a accomplished photograph of the hot resurgence of the RPG undefined. the ultimate and such a lot up-to-date publication in a 4 quantity sequence, we’ve additional tens of millions of latest phrases and insider information to this quantity by myself. Take an inside of examine d20 businesses, watch the expansion of latest titans like Paizo Publishing, and find out about the expansion of indie presses like Evil Hat Productions. despite your gaming heritage, Shannon Appelcline’s meticulously researched historical past won’t disappoint.
In this quantity, you’ll find:
A foreword by way of Lisa Stevens, founding father of Paizo Publishing
Profiles for twenty-five 2000s gaming businesses together with Paizo Publishing, eco-friendly Ronin, Mongoose Publishing, and yes—Evil Hat
The within scoop in the back of video games like Pathfinder, Freeport, destiny, and GUMSHOE
Ten belongings you would possibly not find out about roleplaying within the ’00s
An large bibliography and index
- Draconomicon 1: Chromatic Dragons (Dungeons & Dragons 4th Ed: Supplement)
- Our Last Best Hope: An RPG to Save the World (second printing)
- Isengard and Northern Gondor (MERP ICE #2800)
- Freeing Nethus
Extra info for Bigger Bads
Ah snap, now he’s talking to me again. C. Occupant is this homeless guy who’s always lurking around, and he’s got a head full of R-rated stories that nobody should be telling little kids. Stuff about wars, and about contract murder, and about alien replicons used to replace major political figures and TV celebrity chefs who got too close to the truth about who’s really in charge of reality. And who is it? Well, he never seems to get to that part of the story, or his eyes get vague, and he wanders off in a fugue, mumbling to himself in special forces code-speak like the kids who play too much Bronze Star Recent Warfare Elite Edition online do.
His memory is a garbled mess, partially because he underwent extensive personality implantation for his various assignments, but mostly because he drinks Old Man Snapp’s Hand-Blended Sippin’ Whiskey by the gallon, and pounds his head against walls to stop the voices screaming at him. But when the fog clears, he’s heck on two legs, and could scissorkick James Bourne in the face while judo-chopping Jason Bond into unconsciousness. He took his name from 39 Chapter 6: Agonizing Antagonists a piece of mail he found in his pocket when he woke on the streets of the kids’ city.
Smaller characters are also better at hitting bigger characters (because they’re bigger—it’s hard to miss), and at dodging their attacks (because they’re so tiny). If you’re teeny and he’s big then it’ll be easier not to get hit, but if you do get hit it’ll suck more. Even worse, because the stuff you’re getting hit with is so big, it splashes over into other hit locations. If you’re a kid and get hit in the Guts by a Bigness 5 Mega-Squid then its damage will roll over to four other hit locations (so basically, all of them) and inflict +4 damage!
Bigger Bads by Benjamin Baugh