Assault on Nightwyrm Fortress (Dungeons & Dragons 4th Ed: by Bruce R. Cordell PDF

By Bruce R. Cordell

ISBN-10: 0786950005

ISBN-13: 9780786950003

A 4th variation D&D event for 17th-level characters.

In this event, the desktops become aware of that now not all souls relaxation effortless, fairly these lively away to Nightwyrm castle. to profit the reality, gamers needs to pierce death's veil itself and input the Shadowfell, the place sinister echoes of existence wing via everlasting gloom.

This experience will be run as a stand-alone event or as half 3 of a three-part sequence of adventures (starting with P1 King of the Trollhaunt Warrens(TM) and P2 Demon Queen's Enclave(TM)) that spans 10 degrees of gameplay.

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Additional resources for Assault on Nightwyrm Fortress (Dungeons & Dragons 4th Ed: Adventure P3)

Sample text

Alignment Chaotic evil Languages Primordial Str 20 (+15) Dex 27 (+18) Wis 16 (+13) Con 24 (+17) Int 14 (+12) Cha 15 (+12) Equipment scale armor (metal robes) Features of the Area Ceiling: 30 feet high. Illumination: Bright light, provided by the blazing fire pits arrayed around the black obelisk at the center of the chamber. Statues: The armored statues are of indeterminate race. Though carved of stone, they are partly hollow, and can be slid around the room with a DC 14 Strength check (as part of a move action).

C Death Embers (when reduced to 0 hit points) ✦ Fire As the effect of cinder burst. The ash disciple is consumed in the burst, leaving only its metallic robes behind. Flame Step (move; at-will) ✦ Teleportation The ash disciple can teleport to within 3 squares of any fire creature within 20 squares of it. Alignment Chaotic evil Languages Primordial Str 20 (+15) Dex 27 (+18) Wis 16 (+13) Con 24 (+17) Int 14 (+12) Cha 15 (+12) Equipment scale armor (metal robes) Features of the Area Ceiling: 30 feet high.

HP 107; Bloodied 53 Regeneration 10 (if the draconic wraith takes radiant damage, regeneration does not function until the end of its next turn) AC 33; Fortitude 32, Reflex 31, Will 32 Immune disease, poison; Resist 10 necrotic, insubstantial; Vulnerable 10 radiant (see also regeneration above) Speed fly 8 (hover); phasing; see also shadow glide m Shadow Bite (standard; at-will) ✦ Necrotic Reach 2; +24 vs. AC; 1d10 +6 necrotic damage. m Shadow Claw (standard; encounter) ✦ Necrotic Reach 2; +24 vs.

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Assault on Nightwyrm Fortress (Dungeons & Dragons 4th Ed: Adventure P3) by Bruce R. Cordell


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